Village protection.
On
start of game very much great value skill to protect the resources
and army from attacks of more aggressive gamers. Especially deserved
bad glory teutons which the rides devastate all to district and do
not give rest to neighbours constant visits and take off resources.
That
effectively to be protected – it is necessary to understand why the
player attacks you and in what its motives.The most widespread motive
it to steal your resources. So let's study therefore to keep first of
all them from rides.
Rides
are a basis of economy of the attacking player, therefore if its
units come back with empty hands home is is painfully reflected in
its economy and it has wasted time on the purpose which has not
brought the income.
Let's
consider now each kind of basic protection separately.
1) Cranny's protection
The best way in the beginning to keep your resources in Travian for
all tribes is to construct a cranny 10 levels which keeps 1000 (2000
in gaul cranny) units of each kind of resources. For the best
efficiency of such grannies to construct 3 or 4.
But
do not take a great interest in them strongly – the crannies
borrows in city a platform under construction and in the future you
can not have enough place under building of the necessary buildings.
To
build additional crannies it is possible only if you have one cranny
of 10 level. After you have constructed one cranny 10 level can build
up them further. Better at once simultaneously after that to start up
construction of 2-3 crannies of 1 level because each of them protects
100 units of a resource, and a cranny 2 level only 130 at almost
identical price. Then gradually serially to raise them.
So,
if you have 4 crannies of 10 level you can easy to save 4000
resources from rides (from attacks of teutons less) which the
opponent cannot take away.
And
making ride the aggressor receives result from attack 0 0 0 0 or
take a minimum of resources. You can see that such result from rides
simply will stop attacks because to ride you became unprofitable and
enemies only will lost own time.
At
gauls the crannies has the greater size than at other tribes.
2)
The walls.
Walls
demand long and laborious construction and resources. For example the
wall 10 levels, depending on race adds from 21%до 34,4 % of percent
of protection to troops of city. But as shows experience and
interrogation of skilled players is better to finish it up to 15-20
level. The most expencive wall, but also the best in protection is at
Romans, good wall have gauls and with minimum protection wall have
teutons. Parameters of protection you can look and calculate by
improved battle simulator here.
3) Residence/Palace.
Residence
or Palace too essentially adds percent of protection of your troops
in the villige and considerably strengthens your deffencive force.
You must know that you are raising a level of a Residence – you are
raising of protection of your villige.
Parameters
of protection you can look and calculate by improved battle simulator
here.
4)
The troops protection.
The
troops is good protection to your villige but not in the beginning of
game. Because protection by an army needs a lot quantity of units
(100-200 units).
On
start of game you cannot make such quantity of units and consequently
this protection is applied when the village has good development and
extracts many resources. And if you will see attack in the beginning
of game do not try to stop this attack by your units. Simply evade
from attack Send units to other village or send the friend in a
reinforcement for the period of attack.
It
is necessary for you to keep the units and to increase their quantity
step by step.
The
best protection on start of game is a granny.
5)
Protection by means of the market and the merchant.
The
market, especially above 5 level, is also rather inexpensive and
effective way of protection of your resources, especially when for
example at you 4000 each resources in a warehouse, and the crannies
are blocking only 3000.
You
have 2 variants:
Variant
1
If
you have friends or you in an alliance simply send with the merchant
superfluous resources for the period of attack to the friend or a
member of an alliance which then will return them after it.
Variant
2
If
you do not have friend in game simply change quickly any resources
what can at any rate. Change even are not necessary to you. The main
thing that attacker was received with result from attack 0 0 0 0.
Ramember
all attacks of enemies must was received with result from attack 0 0
0 0!!!!
Only
this results stop attacks in future. Any negotiations and requests to
stop attacks usually have not any results.
6) Protection
by development.
Again
the same situation – you have seen that there is an attack on your
village. But merchants all in ways and warehouses burst with
resourses.What to do in this situation?
The
main thing to not panic!!!
Order
the most expencive construction which is in villige and lower lavel
of to a minimum all resources in warehouse.
And
then when before attack there will be 5 minutes order in a barracks
the greatest possible quantity of units.
And
the most important - do not forget to look and whether is exposed
position in the market. Because position in the market are not
protected from attacks.
Remember
the opponent should receive again result 0 0 0 0
7) Protection
of armies "Nomad"
The
lowest protection of armies from all tribes have teutons. They are
very vulnerable for attack of the opponents. But also to lose units
especially in the beginning of game it is silly for any tribe.
So
when you leave game send your armies in attack on «dead
villige» that they come back at that time when you will be in
game.
For
example you will not be in game 8 hours. Search a «dead
village» for settlement at 4 hours from you and send there
attack of all your troops. Your troops will come back when you would
be in game againe.
Remember
constant movemant of troops reduce probability to catch you and to
destroy your army completely.
Movement
is the best protection for troops. You must be like nomad.
8) Protection
of resources the «Merchant + farm»
It
is very interesting strategy. It is ideal when you have a diferent
resourses but have merchants a little. In this case you must have a
some troops.
All
strategy is easy. When you see attack you must send resourses by
merchants to «dead village».
After
that send your troops for ride this «dead village»
(where merchants have sent resources)
It
will help you to keep resources and to go through attack.
But
ramember that about size of warehouses of «dead village».
Your merchant must sent only correct quantity of resourses.
9) Trapper's
protection.
Trapper
is effective protection against any aggressor, and in the beginning
of game simply rescue for many players. The trap catches units which
make attack and the opponent loses a partial or completely own army.
But the trapper can build only gauls. It costs not expensive and
consequently it is necessary to raise its level constantly. When
will raise a level of a trapper, do not forget to order new traps.
You
can clear your traps of victims of unsuccessful attack by
negotiations.
For
example suggest attacking to release its units for a floor of the
price. Thus you earn resources and clear traps and put new. The trap
already 5 levels in the beginning can stop enough greater group of
opponet's units
Remember
that if attacking has even one soldier more than quantity of your
traps its attack will be successful. So order more traps.
10) Protection
against catapults attacks.
The
main protection defending at an attack of catapults is to destroy
waves with catapults. If there will be no catapults and enemy will
be not destroy any building in your village.
From
practice in game at an attack catapults come some waves of attack
for damaging as a lot of constructions in village. One wave can
destroy one building at all.
Usually in a standard situation in attack of first wave
come a big group from attacking units that kill all troops in
villige.
You
must to pass attacking group and to put protection at attack of
catapults. Ideal attacks does not exist and you must use mistakes of
the opponent and protect your villige
After
attack of bif group come waves with catapults with small armies are
usual. You must kill this waves by your protection troops and
troops of your allience.
Your
action during catapult attack:
-define
from what village there is an attack.
-define
its speed of group, catapults move slowly and it strongly is
evident.
-time
of yours reinforcements or reinforcements of an alliance (it should
come directly before attack of catapults)
-
Count how many waves of attack to you goes.
-
Synchronize time with all participants of an alliance.
After
attacks you need a financial help of friends on your alliance that
will be necessary to you to build up anew the destroyed constructions
in case of destruction of buildings.
Priority
of constructions such (edvice from experience of players):
1.
The Main Building
2.
A Wall
3.
Rally Point (allows to see attacks)
4.
The Market (allows to see deliveries)
5.
Granary (on it can strike in a combination with impact on several
croplands)
However
this kind of protection will not save from professional attacker. He
can for example there are 4 waves of catapults and a command of
attacking units second by second and at once some waves. To put
protection in intervals of attack in this case it is impossible.
It
is unique that will rescue you in this case is only protective
constructions and a plenty of protective units.
In
another way protection against catapults their destruction by
anticipatory impact. Therefore if you have received the serious
prevention or threat to be destroyed by catapults it is better strike
preventive blow and destroy enemy catapults even before any attacks.
The
given kinds of protection it only bases of strategy of game which
allow to understand main principles of protection and will help you
to avoid the basic dangers of game. Though during game there can be a
weight of new nuances and appear new unexpected strategy. Can when
that and you share original tactics or strategy which has brought to
you success and enter the name in history of Travian
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