Economy.Economy is an axis of war. It was the
law in Roman Empire which many centuries had not equal on military
power, to economy and political influence. The economy of Travian
has the same function is an axis of war. You always will need many
resources in game and their quantity will be depends on your economy.
Let's consider more in detail how to be
under construction economy in game and on what it is necessary to pay
steadfast attention at its development.
Travian has 5 sources of increase in
the incomes (except gold):
1. Cropland and production buildings
on extraction of resources
2. Trade.
3. Rides
4. Oases
5. Increase in productivity. 6.Rendering of services in game. 1) Cropland and mines on
extraction of resources.
It is the most important and basic
source of your incomes especially in the beginning of game. It is
very important to raise a level of grain fields and mines for
resourses and to do it correctly.
The optimum order of construction for
grain fields and mines such:
- Cropland (they always should be on
1 (better 2) level above all other resource mines)
- Clay pit
- Woodcutter - Iron mine Such algorithm has already shown the
efficiency in practice and allows to build all quickly and
effectively without any disbalance in economic. The basic mistake of many happens that
they at first build up only woodcutter or only iron mines, etc. It
at once causes shortage and shortage of any resource.You need to
build step by step smoothly gradually and in regular intervals
lifting all buildings on one level of each resource. Unique exception are croplands.Crop is
a unique resource which all time decreases.
Croplands are a basis of Travian
economy fnd their construction is the main task in the game.
Especially in the beginning of game
grain can be changed favourably in the market in the ratio 1 to 2.
2) Trade.
Trade the most ancient business in the
world. In Travian it as is actual, as well as in a real life. Good
trade will provide your village with high level of resources. That
trade gave you good profit first of all raise a level of your market.
The market of 10 level can gives the serious day time profit and
allowing to develop more rapadly.
How is better to trade?
a) Before begining of trade make
analyse of the market.
Look that sell and that buy more.
Usually in the beginning of game sell a
lot of iron and buy a lot of crop.
In the middle of game already sell a
lot of crop and buy more than other resources.
Therefore in section «Offered
to me» the most expencive resources and section «Wanted
from me» the cheapest.
This information will help you to
establish correctly the price for your resourses and to make the
correct analysis of a situation in the market. After this you very
easy define a price for selling.
b) Define what resources at you much
and what are not present in a warehouse
c) Depending on a situation in the
market put the price 1 to 2 or 1 to 1,5.At the price of 1 to 1,5 resources
usually are on sale quite quickly and without problems. To sell 1 to
2 it will need very long time.Sell at the price of 1 to 2 resource
if you see that in the market this resource uses very much a great
demand. 3) Rides Rides can give good profit and about
their organization is in more details written in section «The
organization of rides and attacks ».
However you should remember, that
efficiency of attacks strongly decreases in due course and the
profit on them is reduced. The reasons of reduction of profit on
attacks: - A lot of gamers begin is well
protected by grannies or defencive units - Many villages leave from a server
becouse of a lot gamers exit the game.
4) Oases
Oases perhaps one of the most
effective economic resources in Travian. Because capture of one
oasis can increase production one or two resources from 25 % up to
50 % depending on type of an oasis.It costs that conquer oasis and
increase production in your villige How to conquer an oasis described in
section about a choice of the hero.
5) Increase in productivity. In game there is a number of buildings
which increase the general development of cropland and production
buildings on extraction of resources. The majority of them is
accessible after you will construct a cropland or mine of 10 levels.
However one building which increases the general development since 5
levels of croplands is accessible to croplands is a Grain Mill. By means of this building you can
development of the fields since 5 % and finish to 25 %. The building
has only 5 levels and each level add 5 % from the general
development of crop by all fields. For example in general your croplands
have production of 200 crop per hour. You build a mill and
development to become 210 crop per hour. it is increased by 5 %. If
it will be a mill 5 levels that development will make already 250
crop per hour To build a Crain Mill is better when
you already product a lot of grain After 10 levels of all resource
buildings to you will be accessible next buildings which are
increacing production - Bakery - Brickyard - Sawmill - Iron Foundry All these buildings increase the
general development beginning from 5 % and lead up up to 25%
Therefore their construction rather important for economy as a
whole. It is especially favourable to increase 1 building due to
which development of all croplands and production buildings
increases. So the given kind of constructions consider in own plans
on development of village.
6) Offer of services in game.
It perhaps the newest and perspective
direction in game in reception of resources. For example you can
offer services on transfer of resources into other village or to be
the mercenary and to break enemies of the customer for its resources.
Here all depends on your imagination and fantasy
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